My Role
-
Designed and created a first person stealth game that transitions into naval combat to showcase single-player campaign flow and level design.
-
Created a stealth based section on an island with 3 pathways and areas to hide from patrolling AI.
-
Created an action packed ship to ship combat section with multiple enemies and destructible environment rocks.
Pirates Cove
Engine: Unreal Engine 4
Genre: First Person
Adventure Game
Platforms: PC
Development time: 450+ Hours
Game Overview
Pirates Cove is a third person action adventure game where you play as a former pirate, a man who steals a medallion from his former crew, to sell for riches. Sneak through islands crawling with pirates and shoot your way to a new life.
KingSlayer
Engine: Unity 5.5
Genre: Isometric Adventure
Game
Platforms: PC, Xbox One
Development time: 450+ Hours
Game Overview
Kingslayer is a narrative driven action adventure game set in a fantasy medieval era. Kingslayer uses an isometric camera angle allowing for combat gameplay focused on precise movement and abilities that are entwined with the morality system.
My Role
-
Documented and designed 6 level beats, flow, game-play and map layouts, 4 of which made it to final build.
-
Built and iterated on enemy/cover placement around the core combat system.
-
Researched and understood how isometric levels are built to incorporate designs into Kingslayer.
-
Optimized graphic performance through; LOD’s, occlusion culling, texture compression and mipmaps.